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First
things first, you should read "help rearrange" and "help
stats" on the Disc. These will explain the basic concepts behind
skills, stats and the rearrange command.
Rearranging your stats is one of the most important things you can do
for your character. It will shape how your character develops and place
realistic limitations on how high you can advance your skills. Should
you rearrange wrongly, you can find your character hard to play, or even
useless. Only rearrange when you are 100% sure you know what you're
doing. Feel free to ask the guild Monitors for information regarding
rearranging, although hopefully there is enough information on this
page.
There are many ways to play a thief, but three types are common. That if
the fighting thief, the covert thief and one in between those two. Lets
take a look at them in more detail.
The fighting thief needs to be agile, strong and resilient to damage.
This means the primary stats will be dexterity, strength and
constitution. Constitution means more hit points to absorb damage.
Dexterity gives you your basic covert skills and ability with
dagger/sword type weapons. Strength gives you the power, the ability to use
sword/mace/polearm weapons and carry a lot of extra weight in the form of
armour. A lot of fighting thieves choose high strength, medium dexterity
and some constitution. Constitution also gives you the stamina to swing
maces and polearms a bit better.
The covert thief needs to be agile, intelligent and fit. They have high
dexterity, low/medium strength and high intelligence. This will give you
good covert and dodge type skills. With your lower strength you'll find
you need to rely on your skill and common sense more than a fighting
thief who can use brunt strength or armour to get around problems.
Remember that to have good dodge you will need to sacrifice armour to
keep your burden low, but also remember if you do get hit, it will hurt
a lot more than without armour. So do try to strike a balance between
your burden and armour. Although some thieves operate on 5-10% burden
all the time, you can get away with 20% and when you're better you can
get away with 45% burden.
The most common of all three is the flexible thief, one who tries to cut
a balance between covert and fighting. These tend to have medium stats
in dexterity, strength and intelligence. Preferring not to sway to any
one particular side due to not wanting any weaknesses. They will never
be the best at a skill, but they won't be the weakest either.
You can rearrange all but once, so when you decide, plan it correctly,
take your time and use -all- the points in the stat pool. There is a way
to alter your stats permanently, but it's very slow and moves only one
point at a time. I would consider this a luxury, don't base your
rearrange on the assumption you can change it later.
The table below shows how skills are split up into their stats. The
stats are shown as XXXXX, each X is replaced with the starting letter of
the stat and represents 20% of the weight. So DDDII means the skills is
weighted 60% towards dexterity and 40% towards intelligence. If you
wanted good bonus in this skill you'd want some dexterity to increase
it. From looking at the covert section you can see dexterity is the
prominent stat, with intelligence close behind. Thieves are somewhat
lucky that dexterity features strongly in both covert and fighting
trees, this enables you to attain decent skills in both trees should you
plan wisely.
Someone with 16 con, 16 dex, 17 str, 8 int and 8 wis would have
abnormally high hit points, high maces (muggers) (most people set a limit at 10/11 for con),
they'd also have good general fighting along with average covert. Nothing
exceptional, but not bad either. This is not a recommendation for stats,
just an example.
Remember! Take your time!
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