Specialisation in the Thieves Guild
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This will define how you play your character in its earlier stages, since it dictates what your primary skills are. There are five different types of thieves, each with their own benefits and drawbacks. When you join the guild, your default specialisation is "Prowler" and your primary skills are capped at level 50. After choosing a specialisation, you will be able to advance your primaries up to level 300. You can choose once, so choose wisely. |
| Specialisation | Mugger | Cutpurse | Prowler | Smuggler | Safecracker |
| Skill: | |||||
| Covert.stealth.inside | Yes | Yes | Yes | Yes | Yes |
| Covert.stealth.outside | Yes | Yes | Yes | Yes | Yes |
| Covert.hiding.person | Yes | Yes | Yes | Yes | Yes |
| Covert.hiding.object | Yes | Yes | Yes | Yes | Yes |
| Covert.lockpick.doors | Yes | Yes | Yes | - | Yes |
| Covert.lockpick.safes | - | - | - | - | Yes |
| Covert.lockpick.traps | - | - | Yes | - | Yes |
| Covert.manipulation.palming | Yes | Yes | Yes | Yes | - |
| Covert.manipulation.passing | - | Yes | Yes | Yes | Yes |
| Covert.manipulation.sleight-of-hand | - | Yes | - | - | Yes |
| Covert.manipulation.stealing | Yes | Yes | Yes | - | - |
| Covert.casing.person | Yes | Yes | Yes | - | - |
| Covert.casing.place | Yes | - | Yes | - | Yes |
| Covert.items.traps | - | - | - | - | Yes |
| Covert.points | Yes | Yes | Yes | Yes | Yes |
| Fighting.melee.sword | Yes | - | - | Yes | - |
| Fighting.melee.dagger | - | Yes | - | - | - |
| Fighting.melee.mace | Yes | - | - | - | - |
| Fighting.range.thrown | Yes | Yes | Yes | Yes | Yes |
| Other.trading.valueing.gems | Yes | Yes | Yes | Yes | Yes |
| Other.trading.valueing.jewellery | Yes | Yes | Yes | Yes | Yes |
| Other.trading.valueing.weapons | - | - | - | Yes | - |
| Other.trading.valueing.armour | - | - | - | Yes | - |
| Other.evaluating.armour | - | - | - | Yes | - |
| Other.evaluating.weapons | - | - | - | Yes | - |
Cold - 2004/06/23