Teaching
Teaching or learning skills is the quickest way to improve your skills. It'a possible to learn from guild NPC's and other players. You can advance skills at the guild but once you are guildmaxed, you will need to learn from other players or teach yourself. Below are the different methods of learning and teaching. There are three methods of advancing skills, learning at your guild, learning from others, and Tming in the sklils(using the Taskmaster System). These are explained in the tables below.
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Name Skills are represented
in a tree, the top levels being things like 'fighting', 'covert'...
Under these skills are sub skills, like 'fighting.melee', the sub
skill is separated from its parent by a '.'. So 'fighting.melee.sword'
is the sword skill in the melee subtree in the combat subtree of the
fighting base tree. See the 'skills' command and the output of that
for more information on skills and sub skills. |
| Description On Discworld you advance by increasing individual skills. Skills are modelled as a tree. At first you'll only see the top-level of this tree, but as you advance the tree will expand. There are three ways to advance on Discworld: Taskmaster The taskmaster is a system that awards skill increases as you use your skills. Taskmaster awards are shown in yellow on colour terminals. Advancing You can advance at your guild for a small fee. Which skills can be advanced, and how much it costs depends on your guild. Teaching You can learn skills from other players using the teach/learn commands. See Also: skills, taskmaster, guilds, advance, teach, learn |
Nameteach - teach things to
other players teach <skill|n levels
of skill|command> to <person(s)> DescriptionThis command allows you to teach a command or skill to another player. In the case of commands the person doing the teaching needs to be experienced enough in the skill to teach it, and the person being taught also needs to be experienced enough to learn the skill.In the case of skills the person doing the teaching needs to have an effective teaching bonus that is higher than the skill bonus of the person being taught. The effective teaching bonus is the average of the bonus in the skill being taught and the relevant teaching skill up to a maximum of twice the bonus in the taught skill. The cost in experience to the student is based on the relative difference between the teachers effective teaching bonus and the bonus of the person being taught. If the person you are trying to learn from has 'auto teach' turned on then you can learn skills from them directly without them having to 'teach' you. Use the 'options' command to toggle 'auto teach' on and off. Examples> teach judge to
khaos |
| Name learn - Learn skills from someone. Syntax learn <skill> from <person> Description This enables you to learn a skill that a person has offered to teach you. You can also teach yourself a skill but this is much more expensive than getting someone else to teach you. To teach yourself a skill you learn a skill from yourself. Examples > learn fighting from pinkfish You learn 2 levels of fighting from Pinkfish for 5000 xp. See also skills, teach. |
| Name skills - How good you are at things and how to get better. Description Discworld uses a hierarchical skill system. A player has skills numbering into the hundreds in which they can improve and train. The skills are broken up into groups. All skills fall into fighting, magic, faith, crafts, covert and other. The skills in magic are then divided up into spells, items, points and special. This scheme proceeds downwards until a skill is finally reached. Your skill in fighting is the average of all the skills below fighting. You can only advance skills that you have depth*5 skill levels in. What is meant by this is that you can only advance the top level fighting until you reach level 5 at which point, you can advance fighting.combat or fighting.points. This means you can either get better at fighting or get more guild points. Similarly when you get to level 10 in fighting, you can start to advance either fighting.melee or fighting.defence.dodging. It is entirely up to you what you want to advance in. Other members in your guild should be able to tell you what sort of things you should advance in to get certain abilities. See also faith, covert, fighting, magic, other, crafts, commands, advance, cost. |
| Name cost - Skill costs in guilds. Syntax cost <skillname> [to <level>] [by <level>] Description This command gives you the amount of experience points needed to increase your level by a given amount. The syntax is the same as the advance command. The only difference is that you can use "all" or "primaries" as the skill name. This will give you costs on all the skills you can currently raise in the guild room you are. Examples > glance Training Arena [n,e,s,w,se]. Three thugs are here. > whoami Flubert the Keen Swordsman (neutral) > cost fighting.melee.sword It would cost you 1650 xp to raise fighting.melee.sword from level 65 to 66. > cost primaries ======SKILLS=======
Cur/Max=For Next=========================== |